- Improved behavior to have pirate ships keep some distance from each other
- Added an alternative attack "charged shot" to pirates with an indicator, forcing the player to make a decision which target to attack next
- More random spawn locations for pirates
- Tweaked balancing a bit
Overall the first encounter doesn´t feel too interesting yet. Will need to work some more on balancing and also add some shielding mechanism maybe to force the player to make meaningful decisions.